REBOOT
Service Design · Getliņi EKO · 2025

Turning waste infrastructure into social infrastructure.

How do you turn the Baltics' largest landfill into a place people choose to visit, contribute to, and come back to? We started by asking why sustainable choices feel so hard, and designed around the answer.

Hero — Getliņi aerial, the space concept, or the app prototype (your strongest single visual)hero
01
Overview

A landfill with a 2029 deadline, and a public that wants to do better but rarely does.

Getliņi EKO is opening a new Environmental Education Center in 2029, and they wanted services that would make circular living feel worth doing, not just for people who already recycle and repair, but for everyone else too. We spent the project trying to understand that second group. The pattern that kept coming back was this: people don't reject sustainability, they reject friction. REBOOT is the physical and digital ecosystem we built around that finding.

Client

Getliņi EKO, Riga

Year

2025 · Sept to Dec

My role

Service Designer · Lead Researcher · Facilitator

Team

Catherine Martin, Khairunnisa Intiar, Qamar El Ali, Vishvak Rajendran, Aisha Orynaly, Anabelle Kathleen Makmur

Deliverables

UX ResearchService BlueprintCo-creation WorkshopJourney MapPrototype + TestingApp Concept
02
Context

The largest landfill in the Baltics, racing toward an EU deadline.

700t

waste processed every day

1M+

residents served

~50%

of waste still landfilled today

10%

EU target by 2035

Getliņi already does a lot well. Biogas from its waste powers around 5,000 households and heats nine hockey-field-sized greenhouses growing the cucumbers and tomatoes it is known for nationally. The gap is on the public side. Latvia still sends about half its waste to landfill, and the EU wants that down to 10% by 2035.

The Education Center is Getliņi's bet on closing that gap by changing how people behave, not just what they're told. That framed our brief. We weren't designing a building to walk through once. We were designing reasons for people to take part again and again, so the Center earns a place in their everyday lives.

From our field visit to Getliņi EKO

Field visit — image 1field
Field visit — image 2field
Field visit — image 3field
03
The Challenge

How might we make repairing and exchanging things feel as easy and rewarding as buying new, for everyone, not just the already-converted?

There's an easy trap in a project like this. Sustainability spaces tend to attract people who already care, and it's tempting to design for them because they show up. But the people who could move the numbers are the ones who aren't there yet. They want to do the right thing and don't, because it's inconvenient, unclear, or invisible to everyone around them. Designing for that gap, between good intentions and actual behaviour, became the real work.

04
Research

I treated this as a research problem first, and a design problem second.

Before sketching anything, I wanted to know what actually stops people. Over the autumn we listened to 120+ people across five methods, each chosen to answer a different question: interviews, a survey, ethnography, a field visit, and a co-creation workshop.

20

qualitative interviews

Riga residents and commuters. I ran several myself.

70

survey participants

bilingual, English and Latvian

11

co-creation workshop

residents and Getliņi staff. I co-led it.

Desk research

I read the project through the “R” circular strategies, product life-extension thinking, and the COM-B and EAST behaviour models. I wanted to understand what moves people to act, not just what they say they value.

Field visit, Getliņi EKO

We toured the site and the existing education center to see how it really runs and where a visitor's experience falls flat. It told us what a new center would need to fix.

Repair Café ethnography

I observed, shadowed, and brought my own broken items to Riga's Repair Café (Lastādija) to feel the experience firsthand. That visit led me to open partnership talks between Getliņi and Repair Café Rīga.

Stakeholder conversations

I spoke with the Getliņi site manager and the education-center coordinators to keep the concept grounded in what the team could actually run.

From the co-creation workshop — “Repair & Reimagine Together”

Workshop — image 1workshop
Workshop — image 2workshop
Workshop — image 3workshop

Ethnography at Riga's Repair Café

Ethnography — image 1ethnography
Ethnography — image 2ethnography
Ethnography — image 3ethnography

What we heard, again and again

The same thing surfaced across interviews, the workshop, and the Repair Café. People wanted to act, but the path was confusing, far away, or something nobody around them was doing. The barrier was rarely how much they cared. It was how much effort it took. Two people put it more clearly than any chart could:

“Going to a shop five minutes from home to buy a new blender is more convenient than driving 40 minutes across the city to maybe fix it.”

“We don't know how to fix the things we care about, so they end up hidden in a box, waiting.”

The survey put numbers to the friction

86%

would skip an event if travel was inconvenient

68%

didn't know which items would be accepted

72%

lacked the skills and tools to repair

61%

keep items for sentimental reasons

05
The Insight

People don't resist sustainability.

They resist friction.

Naming it that way changed what we were solving for. The goal was no longer to convince people to care, most of them already did. It was to close the gap between wanting to act and actually acting, and to make acting feel good enough to repeat. From there, three principles guided almost every decision we made.

01

Reduce friction

Make the sustainable choice the easiest one in the room, not the one that asks the most of people.

02

Make it social

Turn private effort into something shared and visible, so doing good feels good in front of others.

03

Bridge physical and digital

Let the space and the app carry each other, so neither has to do the whole job alone.

06
The Solution — REBOOT

A hybrid ecosystem that gives objects a second life, and people a reason to come back.

REBOOT lives inside the Education Center and reaches into everyday life through an app. Four connected elements do the work, each one aimed at a barrier we found in research.

Four elements of REBOOT + hybrid ecosystem diagramsystem
📖

Storytelling

When someone gives an object, they record a memory or a care tip with it. The story travels with the item, on the shelf and in the app, so reuse feels personal instead of anonymous.

♻️

Object life & value

Each item gets a clear, visible score, so people can see it's worth keeping. It answers the quiet “is this even worth it?” that stops a lot of people before they start.

🪙

Community membership

Exchanging, repairing, and joining workshops earns points toward DIY toolkits, themed events, and member workshops. It's how a single visit turns into a habit.

📱

Companion app

The app ties the rest together: tokens, stories, item pre-checks, and bookings, all linked back to the real space.

How it works — the exchange journey

Exchange flow diagram — your full flow image with steps & descriptionsflow

Object value scoring

Environmental impact40%

Weighted highest because it ties straight back to the landfill-reduction goal that started the project.

Physical condition35%

Keeps the exchange pool genuinely useful, so people trust what they find there.

Materials & craftsmanship25%

Well-made, durable things earn a longer second life, so the score rewards them.

A simple carbon estimate (material, weight, manufacturing) sits behind the score, so a heavy, plastic, energy-intensive item reads as higher impact than a small wooden one.

What the hub accepts

A two-step check (a quick pre-check in the app, then staff verification) keeps quality and safety in line. Accepted: small household items, small working or repairable electronics, hand and garden tools, books and stationery, décor and hobby gear. Redirected: textiles, large appliances, bulky furniture, hygiene items, and anything unsafe go to the right partner or recycling stream instead.

What it takes to run

A small digital team plus two on-site roles: one education-center staffer and one full-time coordinator handling inventory, workshops, partnerships, and volunteers. No new infrastructure, which kept it realistic for the team to actually run.

The companion app

The app is built on Getliņi's existing digital presence rather than as a new product to maintain. Its job is to turn one visit into a relationship: it keeps track of a person's exchanges and impact, suggests what to do next, and answers the “will my item even be accepted?” question before anyone makes the trip.

App prototype — sign in, impact dashboard, today's exchange, DIY kitsapp

Impact dashboard

Shows waste prevented and materials saved in real terms, so impact feels personal rather than abstract.

DIY kits

Unlocked by membership tier: turn old textile into a tote, plastic into décor, a broken chair into a bench.

Item pre-check

Snap a photo before you travel and see if your item qualifies. This is the direct answer to the 68% who didn't know what was accepted.

Primary deliverable — I authored this

The full service blueprint: front-stage, back-stage, and the systems that hold the hub and app together.

I authored the full service blueprint, mapping every interaction across the exchange and repair journeys: what the visitor does, what staff do behind the counter, and the systems supporting both. It was the main document we handed to Getliņi EKO, and the piece that turned the concept into something they could actually operate.

Service Blueprint — full export (your strongest credibility artifact)blueprint
07
Testing & Validation

We didn't stop at a concept. We built it and put it in front of people.

To find out whether the ideas held up, we ran a working prototype with 20 participants. We asked them to bring objects they no longer used, then walked them through a real exchange, a repair, and the app, watching where things clicked and where they hesitated.

Prototype — exchange shelves & story stationtesting
Prototype — guided repair (glue-gun, wooden box)testing

Validated

People actually exchanged

One person swapped an umbrella for home décor, another traded sunglasses for string lights. The exchange worked without us prompting it, which told us the core mechanic was sound.

Validated

Storytelling was the part that stuck

People lingered over objects' stories and enjoyed writing their own. 80% said storytelling or community features would bring them back, so we leaned into it.

Changed by testing

So we restructured the space

We had drawn exchange and repair as separate zones. Watching people move between them, it was clearly one flow, so we merged the repair workshop into the exchange space.

That last change is the one I'm proudest of. The design moved because of what we saw, not what we assumed. Putting repair and exchange in the same space let them feed each other instead of competing for a visitor's attention, and it only became obvious once real people were in the room.

08
Impact & Path to 2029

Don't wait for the building. Start the behaviour change now.

Here's the tension I kept coming back to: the Center opens in 2029, but we did this research in 2025, and habits take years to build. Waiting four years to start would mean opening the doors to strangers. So we proposed the opposite. REBOOT can begin in public, at small scale, right now. Each step builds a community, tests what works, and feeds what we learn back into the 2029 design, so opening day welcomes people who already know and trust it.

2025Now · seed

Pop-up story exchanges in public space

Start with exchange exhibitions in museums, libraries, and public squares, objects shown next to their stories. It introduces the storytelling idea where people already are, with no travel friction, and quietly builds familiarity with REBOOT.

2026Spread

City-wide exchange lockers

Partner with locker networks across cities and towns so people can drop off and pick up exchange items near home. This is the direct answer to the 86% who'd skip an inconvenient trip: bring the service to their routine instead of asking them to drive to a landfill.

2027–28Engage

Mobile repair workshop on the road

A travelling repair workshop tours neighbourhoods and events, teaching skills and making repair visible and social. Every stop grows the community and the volunteer base before the Center even opens.

2025–28Learn

Every pilot feeds the 2029 model

The exchanges, lockers, and workshops all generate real data: what people bring, what they take, which stories land, where friction stays. That evidence shapes the final Center, so 2029 is built on years of learning rather than guesses.

2029Launch

The Education Center opens to a ready community

By opening day, REBOOT has proven mechanics, established partners, and people who already take part. Launch feels like a reunion, not a cold start.

Waste diverted from landfill

Items exchanged, repaired, or rehomed instead of dumped, measured against the 2035 mandate that started all of this.

Repeat participation

Return visits and active membership over time, tracking the “would come back” signal we saw at 80% in testing.

Reach beyond the converted

The share of participants who weren't already into sustainability, since that's the group this was designed for.

Skill-building

Workshop attendance and completion, aimed squarely at the 72% who said they lacked the skills to repair.

09
My Role & Reflection

What I owned.

Lead researcher

I shaped the research plan and pulled the findings from interviews, ethnography, survey, and workshop into the single insight that the rest of the concept was built on.

Service blueprint

I authored the full blueprint, the front-stage and back-stage map that turned a good idea into a service the team could run.

Workshop facilitation

I co-led the co-creation workshop and ran the Three Whys and journey-mapping sessions, which surfaced the motivations people don't usually say out loud.

Partnership talks

After the Repair Café visit, I opened the conversation between Getliņi EKO and Repair Café Rīga, our closest real-world reference.

What I'd carry forward.

We ran the workshop with six rotating facilitators. It spread ownership across the team, but it also made the energy uneven and forced participants to re-settle each time someone new stepped in. Next time I'd push for one consistent lead with the others supporting, so the session reads as a single arc.

The hardest part, it turned out, wasn't facilitation. It was getting clear on the purpose and outcomes before we started. Once that was settled, the rest fell into place. The moment that mattered most was a reframe: moving from “people are lazy” to “people face friction.” That one shift did more for the project than any single feature, and it's why I now test how a problem is framed before reaching for solutions.

Sustainability doesn't fail because people don't care. It fails because caring is made hard. REBOOT makes it easy, and worth coming back for.

2026 ® CATHERINE MARTIN

Designing services by day 🌞 dancer after hours 💃🏽

2026 ® CATHERINE MARTIN

Designing services by day 🌞 dancer after hours 💃🏽